Review: Roller Coaster Tycoon Classic (iOS)

Written By: Steven Rodriguez When I think back to my early gaming days there are a few games that come to mind. Sonic the Hedgehog 2, Crazy Taxi, Halo 2, and Roller Coaster Tycoon 2. So when I read on an Apple News article that Roller Coaster Tycoon 1 & 2 had been released for iOS, you could say that I was nothing short of ecstatic. Although nothing in life is perfect, this full port from PC has pleased me with many hours of gaming pleasure and reliving one of the digital parts of my childhood, here is my review.


When first firing up Rollcoaster Tycoon on iOS, I was delighted to see that the HUD has remained the same from its original form. Building rides, hiring employees, and landscaping the environment is completely untouched and is a breeze to navigate. The one major gripe I have with the game so far is that each function of the game has incredibly tiny buttons and therefor was at times a hassle to try and complete the most simple of tasks. With that being said, using a larger iOS device (my iPad Pro) was a lot easier to navigate in tricky situations where the buttons I’m trying to press are tinier than the launch line up for the new Nintendo switch (snaps fingers). Overall, the touch and feel of this game feels really natural and has transferred over to a mobile format very well.


When it comes to mobile games, I will be the first to admit that I lose interest incredibly fast. MARIO Run, Alto’s Adventure, and Monument Valley are all prime examples of great mobile games that over the course of 4 or 5 plays eventually lost my attention. I have yet to find this with RCT and I credit that to it technically including more than one game. There are many parks to conquer and with the constant research and discovery of new rides, it gives the game a gradually renewing feel. There are endless possibilities to how you can craft your coasters or layout your theme park, with the various environments and landscapes. Around my 5th hour into playing, I started to realize something, the amount of time that is needed for a game like RCT is very high due to its farmville like payout system. The more time that you invest into the game and your park, the higher ranking you will receive, pushing you closer to reaching your goals for that park.


I am happy to say, that this classic computer game has truly received the mobile port that it has always deserved. With hours and hours of playability, this game was well worth my 6 bucks and I would highly recommend it for anyone who is looking to kill some time either at work or waiting for a flight. Some minor tweaks assisting with camera angels and the size of your cursor would be helpful but are the only complaints I have. When a game can instantly bring me back to the beginning of my gaming career, it definitely puts it ahead in my book, but for a port to be untouched in terms of gameplay, music and graphics and still have a high replayability and feel like I’m experiencing it all over again for the first time, that will earn my attention, time and money.  It is currently available on iPhone or iPad.


(Scale: Buy, Borrow, Pass)


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